The global esports market is expected to grow at a CAGR of 24.4% till 2028, due to increasing popularity of video games, rising penetration of smartphones all over along with increasing professionalization and growing infrastructure in video games sector
Esports Market by type/solution, service, organization size, end-use verticals, and Region – Global Esports Market Forecast to 2028, published by REPORTS PUBLISHER, The Esports Market is projected to grow at a solid pace during the forecast period. The presence of key players in the ecosystem has led to a competitive and diverse market. The advancement of digital transformation initiatives across multiple industries is expected to drive the worldwide Esports Market during the study period.
This COVID-19 analysis of the report includes COVID-19 IMPACT on the production and, demand, supply chain. This report provides a detailed historical analysis of the global Esports Market from 2017-to 2021 and provides extensive market forecasts from 2022-to 2030 by region/country and subsectors. The report covers the revenue, sales volume, price, historical growth, and future perspectives in the Esports Market.
On the basis of Geography, the Global Esports Market is segmented into North America, Europe, Asia-Pacific, and the Rest of the World (RoW). North America is expected to hold a considerable share in the global Esports Market. Due to increasing investment for research and development process and adoption of solutions in the region whereas Asia-Pacific is expected to grow at a faster pace during the forecasted period.
The growing number of Esports Market players across regions is expected to drive market growth further. Moreover, increasing investments by prominent vendors in product capabilities and business expansion is expected to fuel the market during the study period. Many market players are finding lucrative opportunities in emerging economies like China and India, where the large populations are coupled with new innovations in numerous industries.
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Chapter 1. Executive Summary
Chapter 2. Research Methodology
Chapter 3. Esports Market Outlook
Chapter 4. Covid-19 Impact On XX Esports Market
Chapter 5. Global Esports Market Overview, By Key Segment 1, 2022 – 2028 (Volume) (USD Million)
Chapter 6. Global Esports Market Overview, By Key Segment 2, 2022 – 2028 (Volume) (USD Million)
Chapter 7. Global Esports Market Overview, By Key Segment 3, 2022 – 2028 (Volume) (USD Million)
Chapter 8. Global Esports Market Overview, By Geography, 2022 – 2028 (Volume) (USD Million)
Chapter 9. North America Esports Market Overview, By Countries, 2022 – 2028 (Volume) (USD Million)
Chapter 10. Europe Esports Market Overview, By Countries, 2022 – 2028 (Volume) (USD Million)
Chapter 11. Asia Pacific Esports Market Overview, By Countries, 2022 – 2028 (Volume) (USD Million)
Chapter 12. Middle East & Africa Esports Market Overview, By Countries, 2022 – 2028 (Volume) (USD Million)
Chapter 13. South America Esports Market Overview, By Countries, 2022 – 2028 (Volume) (USD Million)
Chapter 14. Competitive Landscape
Chapter 15. Key Vendor Analysis
Chapter 17. Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 19. Esports Market Effect Factors Analysis
Chapter 20. Future Outlook of the Esports Market
ToC can be modified as per clients’ business requirements*
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Key Questions Answered
What is the ecosystem of the Esports Market?
Who are the prominent/new players?
What is the growth strategy of players in the Esports Market?
What are the end-user applications?
Vendor assessment includes a deep analysis of how vendors are addressing the demand in the Esports Market. The REPORTS PUBLISHER CompetetiveScape model was used to assess qualitative and quantitative insights in this assessment. REPORTS PUBLISHER’s CompetitiveScape is a structured method for identifying key players and outlining their strengths, relevant characteristics, and outreach strategy. REPORTS PUBLISHER’s CompetitiveScape allows organizations to analyze the environmental factors that influence their business, set goals, and identify new marketing strategies. REPORTS PUBLISHER Research analysts conduct a thorough investigation of vendors’ solutions, services, programs, marketing, organization size, geographic focus, type of organization and strategies.
Technology dramatically impacts business productivity, growth and efficiency.Technologies can help companies develop competitive advantages, but choosing them can be one of the most demanding decisions for businesses. Technology assessment helps organizations to understand their current situation with respect to technology and offer a roadmap where they might want to go and scale their business. A well-defined process to assess and select technology solutions can help organizations reduce risk, achieve objectives, identify the problem, and solve it in the right way. Technology assessment can help businesses identify which technologies to invest in, meet industry standards, compete against competitors.
Business Ecosystem Analysis
Advancements in technology and digitalization have changed the way companies do business; the concept of a business ecosystem helps businesses understand how to thrive in this changing environment. Business ecosystems provide organizations with opportunities to integrate technology in their daily business operations and improve research and business competency. The business ecosystem includes a network of interlinked companies that compete and cooperate to increase sales, improve profitability, and succeed in their markets. An ecosystem analysis is a business network analysis that includes the relationships amongst suppliers, distributors, and end-users in delivering a product or service.
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Regions and Countries Covered
North America (US, Canada), Europe (Germany, UK, France, Spain, Italy, and Rest of Europe), Asia-Pacific (Japan, China, Australia, India, Rest of Asia-Pacific), and Rest of the World (RoW).
Esports Market Dynamics, Covid-19 Impact on the Esports Market, Vendor Profiles, Vendor Assessment, Strategies, Technology Assessment, Product Mapping, Industry Outlook, Economic Analysis, Segmental Analysis, Esports Market Sizing, Analysis Tables.
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